Differences
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items.xml [2015/04/07 17:24] admin [Game items] |
items.xml [2015/04/07 17:32] admin [Game items] |
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| |range 1 >= ID| | | |range 1 >= ID| | ||
|attack-action|Part of attack action for weapons. \\ If //was attack-action="bow"//, will be used **attack_bow** action for attack with this item| | |attack-action|Part of attack action for weapons. \\ If //was attack-action="bow"//, will be used **attack_bow** action for attack with this item| | ||
+ | |skyattack-action|Part of attack action for weapons in player located on sky tile.| | ||
+ | |waterattack-action|Part of attack action for weapons in player located on water tile.| | ||
+ | |rideattack-action|Part of attack action for weapons in player riding.| | ||
|attack-range|Set item attack range for item. By default 0| | |attack-range|Set item attack range for item. By default 0| | ||
|drawBefore|Will draw this equipped item before parameter value sprite. (before torso in example for item 1234).| | |drawBefore|Will draw this equipped item before parameter value sprite. (before torso in example for item 1234).| | ||
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|useButton|Show this text for use button or in context menu. Main action like equip, use| | |useButton|Show this text for use button or in context menu. Main action like equip, use| | ||
|useButton2|Show this text for use button or in context menu. Second action like unequip| | |useButton2|Show this text for use button or in context menu. Second action like unequip| | ||
- | |pet|add pet to item from [[pets.xml]]| | + | |pet|add pet to item from [[pets.xml]]. For legacy servers only.| |
|image|item icon image for inventory and fallback for floor items| | |image|item icon image for inventory and fallback for floor items| | ||
+ | |colors|colors palette name for dye item. For hair default palette is "hair"| | ||
|maxFloorOffset|Set max floor item offset in pixels from default position. Default value 32| | |maxFloorOffset|Set max floor item offset in pixels from default position. Default value 32| | ||
|missile-particle|Set particle effect for missile/arrow| | |missile-particle|Set particle effect for missile/arrow| | ||
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|critical-hit-effect-id|Critical effect id. Default value from file [[paths.xml]] parameter criticalHitEffectId| | |critical-hit-effect-id|Critical effect id. Default value from file [[paths.xml]] parameter criticalHitEffectId| | ||
|name|item name| | |name|item name| | ||
+ | |description|item description| | ||
|tag, tagX|Put item in inventory group| | |tag, tagX|Put item in inventory group| | ||
|view|use animation sprite from other item with given id| | |view|use animation sprite from other item with given id| | ||
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|flee|flee text| | |flee|flee text| | ||
|sellProtected|ask player before selling item to npc shop| | |sellProtected|ask player before selling item to npc shop| | ||
+ | |pickupCursor|pickup cursor type. Default is "pickup"| | ||
Also in each item can be different nodes like <sprite> in example above. | Also in each item can be different nodes like <sprite> in example above. |